![]() The ability to invert the X and Y axis of the camera independently is a feature that a lot of people have been asking for. #The eyes of ara hint PatchThe Eyes of Ara patch 1.0.03 - New Invert Camera options and Bug Fixes And if you’re in Melbourne this year for Unite, be sure to drop by the booth! There’s some stellar work in the showcase, which you can check out at the link below. ![]() The showcase games were selected for innovation, creativity, beauty, and fun, and I’m excited and humbled that The Eyes of Ara has been chosen as one of the winners. It’s been a while since my last update, and as a result there’s quite a bit of exciting news to talk about! Made With Unity Showcaseįirst up, I’m thrilled to say that The Eyes of Ara has been selected as one of the games to be exhibited as part of the Made With Unity Showcase at Unite ‘16 in Melbourne. Made With Unity Showcase, PAX Panel, patch 1.0.03, and more! This year’s ceremony takes place next week on November 2nd. I am incredibly humbled to have been nominated for the award. The AGDAs are managed by the Game Developers’ Association of Australia (GDAA) and the event is held in conjunction with the Game Connect Asia Pacific conference (GCAP2016).” “The Australian Game Developer Awards are an annual celebration of the talent that makes up the Australian game development industry. Lastly, it is with great excitement that I say The Eyes of Ara has been nominated for the Excellence in Art award at this year’s Australian Game Developer Awards. From top to bottom they are designed to give progressively stronger hints for finding hidden pickups. Patch 1.1.00 aims to rectify this with new Hint Settings added to the Gameplay Settings menu. Given that everyone has a different level of patience for how long they are willing to search for hidden pickups, these two things combined means that (understandably) some players become frustrated with the pickup hunt. However some of the pickups can be particularly hard to locate, and on dark or high-contrast screens a few have proved to be very difficult to see. It has been great to see that a lot more people have been determined to find all of the pickups than I anticipated. I’m a big fan of hidden collectables, but understanding that not everyone shares the desire to seek out that elusive 100% completion score I made these completely optional. ![]() Conversely, the bonus pickups are designed to be hidden (indeed I often used tricks with the art and room designs to misdirect attention away from hidden pickups). ![]() My design philosophy for the first part was that solving the puzzles should be the challenge, not finding them, and so all of the rooms in the game are designed to draw the player’s attention to the most important elements. The first part being the main story line and critical path of puzzles, and the second being the hunt for all of the bonus pickups. I have always thought of The Eyes of Ara as a game of two parts. The Eyes of Ara patch 1.1.00 - Helpful Hints ![]()
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